Администратор Magicsea Magicsea Опубликовано 2 часа назад Опубликовано 2 часа назад Поделиться A few words to begin with Dear captains, On June 5 at 18:00 our project turns two years old! Two years of incredible adventures, storms and fair winds — and all of it we sailed through together with you. From the bottom of our hearts we thank everyone who was with us from day one, and everyone who climbed on board over the past year. Your support, your trust and your loyalty to the project are priceless. A year ago we stood at the start of the road and made several promises. Remember? Back then we wrote: «The Auction — we didn’t make it in time, but we promise it will arrive». We promised to finally unchain the guilds. We promised to put an end to jokes about “a sea where you just look at the sea”. So — we kept our word. And today is exactly the right moment to look back and remember what this year has been. Let’s remember this year together! Summer The year began with us finally keeping our biggest promise — the Auction arrived in the game. After a year of development and hundreds of “when, already?” the world finally got truly comfortable and transparent trade — open deals, filters and search. The Auction turned out to be one of the most loved mechanics in the game. At the same time Chaos opened: it brought even more conflict, an aggressive ban wave and more than one revision of the rules. Each Chaos got its own first-wave boss, a group PvE damage bonus and its own rating for victories. You kept inventing ways to outsmart the system and the enemy — and we kept inventing ways to make sure you didn’t. The May quest chain grew into a whole story of the Abyss and our first World Boss — the Watcher of the Abyss — with Abyss Shards and the Sailors’ Souls currency. That same summer the Skeleton Island arrived, the new low-level PvE location Mines, a permanent PvP zone lit up around the Lonely Tower, and we started publishing ratings directly in Telegram, bridging the in-game chats with the channel. What else we managed in the summer: — a big rebalance of all classes — Warrior, Sharpshooter, Champion, Crusader, Cleric, Sealmaster, Voyager; — an assist system: combat tokens awarded for real contribution to a fight, not just the killing blow; — a stacking-immunity penalty so that control chains no longer last forever; — more than 500 item icons redrawn — brighter and cleaner; — the Encyclopedia gained dozens of new articles and is fully translated to English; — combat optimisation on client and server: fewer stutters in mass fights, smoother iOS performance; — quality settings, draw distance and camera options; — new button and chest animations; — pets now pick up loot for the entire group, and fish can be placed on the quick-access bar. Autumn We finally defeated a long list of optimisation issues — sessions on many devices became noticeably longer and more stable. The second World Boss arrived, the Mirage of Thunder City opened, and a new voiced story chain began. The guild development system finally went live, with its own guild skills and rating — and the first guild competitive season was held. The City of Dreams showed up — a PvP match mode that inspired us to design new modes. We added auto-run on quests and auto-clear for PvE, completely reworked gem and dust acquisition, and introduced pseudo-randomness to take the sting out of unlucky enhancement attempts. Synchronisation was rebuilt to a level where combat truly feels alive. What else we managed in the autumn: — queue system for arenas and instances — two taps instead of running to portals; — mentorship system — veterans now have people to guide, newcomers have someone to follow; — major UI redesign: side menu, quest window, NPC dialogs; — a daily free promo and new daily activities; — mass opening of gem chests in one click; — refreshed loading screens, new costumes in the Wardrobe; — countless economy and balance tweaks driven by your feedback. We always listen, your voice matters to us. Winter New Year came to Icicle: a shining tree, Father Frost, around thirty festive quests and presents you had to gift to your friends. We launched the voiced chain “Help Father Frost save the New Year” and a contest of wishes at the tree. A new World Boss answered the whole server’s call — the Ice Dragon, dropping unique accessories. We completely reworked the Wardrobe — costumes can now be stored outside of the inventory, and a new currency, Costume Shards, was introduced. Battle Pass Season 4 “Winter Tale” launched with unique rewards: an Iced Costume, Dragon Wings, the Power Fairy skin and the Snow Maiden Spirit pet. What else we managed in the winter: — item buy-back — no more “oops, sold the wrong thing”; — new voiced character lines; — all dungeon entrances (except Chaos) moved into the Navigation window; — duels can now be challenged anywhere, not just at the bar; — Barbarossa got stronger, and gem-cleansing chests appeared at the Grocer; — unique seasonal sales with the “Silent Guest” and “Year’s End” costumes. Spring We celebrated International Women’s Day, learned to send each other stickers, added Spanish localisation and player ratings, and gave you the option to disable weapon glow. But the culmination of the year was Update 3.13 — the biggest patch in the project’s history. We expanded the world past level 70: the maximum level is now 75. Four new locations opened at once — the harbor city of Springwood, the gloomy Tomb, the Jade Cave with its trio of golems, and the tropical Summer Island with the final bosses. The endgame stopped being a dead end. And also in 3.13: — a new solo dungeon “Underwater Tunnel” and a guild PvPvE “Pirate Raid” with guild deliveries; — the fairy system was redesigned from scratch; — in open PvP you can now steal part of an enemy’s gold — some captains bought a Pirate Charm just in time, others didn’t; — the Battle Power formula was rewritten from the ground up — fair and identical for all classes; — in-game news window, the +6 gem line, gear enhancement up to 150%; — fishing mini-games made tougher; — thematic debuffs added to old-dungeon monsters; — monster loot now goes to whoever dealt the most damage, not to the killer; — more than 65 localisation fixes and dozens of stability patches. The year in numbers In twelve months our world lived through an entire era. Here is a small part of what you accomplished: ⚔️ 1,196,617 creatures and 126,757 fearsome bosses defeated; 🗺️ 2,111,887 quests taken — 18,067 adventurers worked on them; 🔥 308,379 PvP fights — from duels to battles for the City of Dreams and open-world clashes; 🎣 388,018 fish caught; 🏪 690,493 purchases at merchants, and gear was repaired 535,893 times; 💍 gems were combined almost 11.9 million times — and more than 11.4 million attempts succeeded; 🔨 the blacksmith took 79,897 enhancement orders, and a little over three quarters succeeded — the rest were claimed by the flame; 🛒 261,648 lots posted on the Auction, of which 113,418 were sold; 👑 and the maximum level 75 has so far been reached by only 75 captains — the true elite of the server. And a few curious facts: — the most slain enemy of the year was the Bearded Sailor, taken down 58,096 times (pirates butchering pirates!); — the most “golden” monster turned out to be the New Year’s Confused Snow Maiden — players milked more than 25 billion gold out of her; — the absolute auction record is the Dragon Wing, sold for 2,002,000,000 gold (bought by an admin); — and the hungriest “black hole” of the economy was gem combining — nearly 1,800 billion gold dissolved in the chase for the perfect stone. Be honest — who is still crafting “just one more, the last one”? Behind the scenes: keeping the world fair There is also work that happens behind the scenes, work you almost never see — but it protects every one of you. When a serious bug surfaces, or when someone tries to cheat the system, we launch a real investigation: pull the logs, reconstruct the picture down to the smallest detail, and follow it through to the end. This year our world stood on the brink more than once — a couple of those findings could have broken the economy and fair play for everyone. But every time we caught it: every violator banned, every consequence rolled back, the world safe. We will keep guarding the fairness of our world so that your achievements stay earned and your victories stay real. Promised and delivered A year ago, in our first-birthday post, we made several promises. It is time to check ourselves — and we don’t think we have anything to be ashamed of: ✅ Auction. “We didn’t make it, but we promise it will appear” — appeared in July. 261,648 lots passed through it over the year. Word kept. ✅ Unchain the guilds. Kept in full: guild development system, guild skills and rating, the first guild season, the City of Dreams and the Pirate Raid. Guilds finally have a life. ✅ A few new locations. We promised a few — delivered a fleet of them: Mines, Skeleton Island, Mirage of Thunder City, Lonely Tower, City of Dreams, and in 3.13 — Springwood, the Tomb, the Jade Cave and Summer Island all at once. 🔜 The Sea. We haven’t forgotten the jokes about “a sea where you just look at the sea”. We’ve started working on it, but we can’t yet say exactly when it will be ready. We’re doing our best to make it as interesting and varied as possible, so everyone can find their own gameplay there. 🔜 Colosseum, cooking and the personal island. The foundation is laid, and we carry these old dreams forward — they are in progress and waiting for their moment. We aren’t perfect and we don’t finish everything on time — but what we promise, we see through. The rest isn’t going anywhere. Honest about what matters And let us be honest to the end. The game is still far from perfect: we are still fighting device overheating and pushing for longer, more stable play sessions. On all of those fronts we have almost won — there is a little still to go. Give us a bit more time, and the game will get even better. Behind that calm is a huge amount of invisible work. Over the year we built a whole arsenal of analytics, monitoring and project-control systems: we watch server health in real time, automatically catch errors and keep a finger on the pulse of the game round the clock. If something goes wrong on the tech side, we usually find out among the first — and we try to fix it as quickly as we can. We have a genuinely strong team and dozens of mechanisms to make the game better day after day. But look back at this year: the project has changed beyond recognition — in content and in stability. More locations, more mechanics, more stories — and all of it works noticeably more stably than a year ago. By the way, have you noticed the server isn’t lagging? 😉 The Update This update brings: unpacking of mystery blueprints, a graphics overhaul, the continuation of the main storyline, three new world bosses and many more improvements. We hope you like it! Graphics update: anti-aliasing and per-device optimisation In this patch we did a large pass on graphics optimisation, added anti-aliasing and improved visual effects. The graphics core has been rewritten to fit your gaming devices. We are confident the game now heats and stresses your device less. If you run into any visual artefacts, please report them to technical support and we will fix them quickly. How to open Mystery Blueprints and craft new gear Remember how we kept telling you to stockpile resources over the past weeks? That moment has come. Mystery Blueprints can now be unpacked — and inside waits a recipe for new gear. The fragments and materials you have been saving will finally pay off: the more you have stockpiled, the more attempts you get to put together the set you want. Happy crafting! Level 35–75 gear balance: fair progression and prices Gear stats We removed the “dips” in progression. There were cases where a higher-level item gave less than a lower-level one — stat growth from L35 to L55 is now smooth and always points “up”. Gear of the same level inside its own type was balanced against itself. Sealed gear Sealed items from L35 to L65 were fully rebuilt. A sealed item now honestly gives exactly 70% of the stats of its unsealed version — stable across every parameter. Old sealing bugs were fixed: lost bonuses, “eaten” stats, swapped values and cases where the sealed item was actually stronger than the unsealed one. Gear prices A single, smooth price growth curve. Gear cost from L35 to L75 now grows evenly without sharp jumps between levels. Starter L35 gear became slightly more expensive to fit the overall progression curve. Sealed L75 gear now costs in line with its real power (previously it was unjustifiably cheap for what it gave). Story continuation: Springwood and Summer Island The main storyline continues and leads you from the harbor city of Springwood to the tropical Summer Island. Ahead — new trials and the secrets of ancient artefacts, the answers to which will overturn what you thought you knew about the fate of these lands. To continue the story, speak with the Portal Keeper Chun Li in Springwood. New World Bosses! “Wild God”: how to summon and what rewards (+70) Long ago he ruled three oceans, and sailors said his name only in whispers. But dark magic conquered the ancient lord and turned him into a ghostly shadow of his former glory. Now his rage sleeps off the shores of Summer Island, and only the most daring crew can stir it. A fight with him is not a simple exchange of blows. Midway through the battle the serpent splits into shards of himself, and suddenly a swarm of his shadows surrounds you. He locks the brave into a water prison, scatters explosive clams and falls into feeding frenzy, burning mana and poisoning everything alive around him. Gather a bold crew — alone you will not slay a legend! Rewards: Serpent Scale — the main trophy: goes to the finisher, to nearby allies and the summoner, and is sent by mail to everyone who dealt damage; Enhanced jewelry — exchanged for Scales at the Serpent Hunter; Empowered fairy skills — for mastery of the hunt. The boss can be summoned on Summer Island, at the Serpent Hunter — the ritual requires Abyss Shards and rare fish. “King of Crabs”: how to summon and what rewards (+45) His name has been scrubbed away by sea salt, but his fame rings in dockside taverns from Tortuga to the edge of the world. This hunter of nymphs is a legend whose hunger knows no limit: he lures the bold into his own arena, where blood spills to the chime of coins. His helpers — a horrible pack of animated crabs — tear apart anyone who overestimates themselves at a snap of his fingers. To step into his ring is to sign your sentence, for on his arena a hero turns into easy prey. The fight is not easy. The King doesn’t like the weak, so he sets trials for the heroes who arrive at his ring. If you see a wave of crabs — don’t panic: the great fighter is simply resting, watching to see whether you can crush his loyal crew first. Rewards: King of Crabs Chitin — the main trophy: goes to the finisher, to nearby allies and the summoner, and is sent by mail to everyone who dealt damage; Accessories and rings for beginner heroes — exchanged for chitin at the main ringleader. The boss can be summoned in Argent, on a small islet not far from Valhalla — the ritual requires only Abyss Shards. “Hellriders”: how to summon and what rewards (+55) Long ago, when the seas were not yet painted in blood, four knight-captains from the capital ports outfitted their galleons for one final voyage. Their goal was clear: descend into the very belly of the earth, from which monsters had begun to crawl, and burn the plague to ash. Decades passed, their names were erased from ship logs, and they themselves became nothing but stories for drunken sailors in port taverns. But the calm has ended. Rumors, cold as a dead man’s breath, whisper: they were seen by the ruins of the cursed city near Shaitan. They have returned — but no longer as men. Pay attention during the fight. Each Rider carries his own threat. Greed steals gold and health from players, the Abyss shackles and summons servants, Rot poisons and makes its target vulnerable, and Cold drains mana from even the most experienced sorcerer. Pick your priorities wisely. Rewards: Armor Fragments — the main trophy: goes to the finisher, to nearby allies and the summoner, and is sent by mail to everyone who dealt damage; Accessories and rings for confident heroes — exchanged for fragments at the Demonic Soul. The boss can be summoned in Shaitan, near the Abandoned City north of the capital — the ritual requires Abyss Shards and four Kill Tokens. Daily reward for logging in Logging in just got nicer: every entry into the game now rewards you, on a 14-day cycle. Missing a day does not reset progress — your streak picks up where you left off. Among the gifts are potion and cookie bundles, fairy ration and the Best Fairy Growth Fruit, costume pieces and stickers, and on day 14 — a Fairy Skin. Captains with Premium Level 3 unlock a separate, stronger reward branch. Log in every day and collect! “Quests” tab in Navigation A new “Quests” tab has been added to Navigation, automatically tracking the main and event quest chains. It shows either your active quest, or where to pick up the next one (name, NPC, location), or a message confirming you completed the quest. Permanent pets from World Bosses You now have a chance to get a permanent helper pet when killing a World Boss. Claim a tiny copy of the giant you just felled! PvE location passes: stack auto-rewards without the running Too lazy to dive into a dungeon again, but still want to stack “runs” for the auto-reward? The Grocers now sell Passage Cards — they count as a clear of a PvE location without you ever stepping inside. The cards come for different zones: Dusty, Dirty, Frozen, City and Underwater. Pick them up at the Grocer and stack the rewards when your time is too precious to spend. Lock items from selling and destroying You can now lock an item from being sold or destroyed. Toggle it via the checkbox in the item’s context menu. Until August 3, the “Expedition to the White Shores” event is live in-game. Collect the entire costume collection! Don’t miss the chance to add new looks to your wardrobe. Preview the costumes in the Telegram channel: https://t.me/magicsea_chat/33647/903165 Guild deliveries: the road from Springwood to Summer Island Guilds have a new shared cause. A guild member from level 70 takes cargo from the Mercenary in Springwood and personally delivers it to Summer Island — no teleports allowed. Along the way you cannot fight or dive into a dungeon — only you, the road and the precious cargo. Deliver it, and the whole guild nearby collects the reward. — Deliveries can be picked up between 20:00 and 22:00 server time (those taken before 22:00 can be finished until 22:30). — You have 30 minutes per delivery; death or leaving the game cancels the order. — One guild — one delivery at a time. The guild cooldown is one hour, the player cooldown is half an hour. — Rewards: guild — experience and rating points (with bonuses on Mondays, Wednesdays and Thursdays); the courier and nearby allies — Bloody Doubloons and a Big Adventurer’s Kit. Controls, progression and quality of life — Added a fourth slot for gems. It unlocks on level 75+ gear — more slots, more room for builds. This is a much bigger change than it looks: it isn’t just 4 slots in equipment (and it may not always be 4) — it is 5 and 7 ingredients in crafting, 5 skill slots for the fairy and many internal reworks underneath, opening up new horizons for all of us. — The 2-billion gold cap has been removed. Stack without watching the ceiling. — All in-game classes received refreshed skill icons — brighter and clearer. — Skills now fire on key release rather than on key press — combat feels noticeably more responsive. — The third skill bar can now be hidden. — Buff sort order changed: the newest is always at the end; on equal time, the internal order is used. — Auction lot duration can now be chosen: 1, 3 or 7 days. Minor improvements — UI loading improved: interfaces are now stored in device memory more efficiently. — A significant number of NPC textures refreshed, along with grass, water and rocky shore. — Fish consumable logic changed: a new fish of the same rarity replaces the active one. — A very hungry fairy will now stop flying around the character. — Peaceful monsters no longer display their name. — Added a new effect on the path drawn to a quest. — Fairy phrases are now shown next to the player. Fixes — Fixed an animation freeze when chopping wood and mining ore. — Improved quest experience. The required action button at an NPC is now highlighted when the goal is to talk to them. — Fixed debuff icon display in the Snowstorm Cave location. — Improved reconnection to the game. — Fixed location names at portal-keeper NPCs in the English translation. — Updated the English names of the Great Gems. — The Voodoo Doll no longer disappears on death in the City of Dreams. — Fixed the description of the fish consumable effect. — Portals to other locations are now shown on the map in the Tomb and Jade Cave. — Fixed characters getting stuck in objects inside the Chaos dungeon. — Fixed bugs with token rewards for kills in the City of Dreams. — Duel challenges work correctly. — Guild consumable effects no longer disappear on teleport. — Fixed item display during player trade in the trading interface. — Quest markers above monsters now work correctly. — Improved Navigation window performance. — Gear enhancement, combining and gem socketing now work correctly. — Fixed bugs related to the Battle Pass. — System messages no longer appear in the main game menu. — Fixed bugs with placing skills on the cast wheel. — Many other UI bugs fixed. — Fixed the timer bug on the Luck Potion. — System notifications removed from the Wardrobe. — Weapon glow fixed and improved. — Evil Eye amulets no longer work in the Pirate Raid dungeon. — Weapons are now always shown on the character’s back when in a safe zone. There is much more interesting ahead. Thank you for being with us — and happy birthday, pirates! With respect and a fair wind, the Magicsea Online team ⚓ Ссылка на комментарий Поделиться на другие сайты Поделиться
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