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Update 3.12.33


Magicsea Magicsea

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Dear players, we fixed many bugs in this update, added several new mechanics, and prepared a special event in honor of March 8.

In the new update, you can expect the following changes: stickers, automatic balancing in Dream City, a March 8 event, improved optimization, economic and balance adjustments, as well as new skins and outfits.

In the update description, we decided not to list the balance-related changes in detail. The changes are quite extensive—play the game and share your opinion about the new balance. We’ll be waiting for your feedback!

 

Update

- March 8 Event

The event consists of a new story adventure with a unique reward — a sticker — as well as daily quests designed to last for two weeks.

By completing the daily quests, you will receive event currency, which can be exchanged with the NPC Herald of Spring for useful items or unique event wings.

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- Stickers

A new mechanic has been added that allows you to send stickers and express your emotions during gameplay. To send a sticker, hold down the new interface element in the game, located next to the attack wheel.

Stickers can be obtained through quests and in the wardrobe.

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- The “Stickers” promotion is available in the game until April 8.

Collect the full collection of new animated stickers at a great price! With stickers, you can thank your opponent or celebrate your victory over an enemy. 

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- New costumes have been added to the wardrobe.
For Lance — the Royal Costume.
For Amy — the Winter Costume.
For Carciz — the Hercules Armor.
For Phyllis — new elements for the Great Winter Mantle and the Winter Costume.

New weapon skins are also available: Lang's Cleaning Brush, Maisury's Madness, Paruci's Secret.

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- New boss - Goldfinger!

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A unique world boss with complex interaction mechanics and "luck check" phases has been added to the game. This boss doesn't just fight head-on; it tests the players' greed and attentiveness.

General Information and Summoning
- Spawn Location: "Treasure Cove" map
- Summoning Mechanic: The boss is awakened through the collective efforts of players. To summon it, 90 treasures must be dug up across the world. Once the counter is full, Goldfinger will appear in the world.
- Unique Reward: Defeating the boss rewards players with "Aztec Gold." This currency can be exchanged at the Skeleton Cave.

Combat Abilities and Phases
Goldfinger possesses an arsenal of skills tied to gold and random outcomes:

1.  Cursed Gold
    The boss places a timer on players. If, when the timer expires, the player has Cursed Coins in their inventory, they take massive damage based on the number of coins (5000 damage per coin). If they have no coins, the boss "graciously" tosses some into their bag, setting the stage for the next strike.

2.  Gold Lottery
    Periodically, Goldfinger initiates a lottery among all enemies. After a short delay, players receive one of several random effects:
    - Win: Direct gold reward (2,000,000).
    - Lose: Gold penalty (the same amount is deducted).
    - Donation: A rare chance to receive 5 units of premium currency.
    - Banishment: The player is teleported to a random location on the map, away from the fight.

3.  Chest Chaos Phase
    This is a key survival mechanic. When the boss activates this ability:
    - Goldfinger himself becomes invisible and invulnerable, temporarily leaving the battlefield.
    - He is replaced by a group of Mysterious Chests (up to 12 of them).
    - Players' Objective: Break the chests to force the boss to return. Each destroyed chest has a chance to reveal the boss and bring him back into the fight.
    - Consequences of Opening Chests:
        - Explosion: Deals 10,000 damage to all players nearby.
        - Ambush: Spawns a group of Golden Pirates (minions).
        - Reward: Directly grants items from the cumulative treasure map pool.
        - Empty: The chest may contain nothing.

- Added the ability to travel through the Portal Keeper in Argent to Treasure Bay.

- An item for summoning the World Boss: Ice Dragon has been added to the Monarch of Ledyn.

- Mentorship training is now available upon reaching character level 40.

- Added a sound effect for invisibility ending.

- In the quest window under the mini-map, only the first three quest objectives are now displayed. When one objective is completed, the next one will appear.

- An automatic team balancing mechanic has been added to Dream City during matches.
If one team has fewer players and is losing by score, the necessary number of players will be transferred from the opposing team to balance it.
Automatic balancing does not work during the last 2 minutes of a match.

- The number of nearby players is now displayed next to the mini-map in all PvP/PvPvE locations.

- In Dream City, buffs and debuffs from consumables, equipment, and passive/active skills now function correctly.

- The Battle Pass task for visiting Dream City and Arena locations is now counted only after the match ends.

- The Guild Officer role has been expanded. Officers can now: accept guild join requests, remove players from the guild.

- The System Chat now displays a message when a player receives a rare item from a chest.

- The piaster-to-gold exchange rate on the auction house has been adjusted.

- Icons for new story characters have been added to the global map.

- A mini-map detail level setting has been added to Graphics settings.

- An Auto Camera Rotation option has been added to Experimental Settings. When enabled, the camera will automatically rotate behind the character.

- Completing any daily quest now grants 1 Guild Rating point.

- Every Monday, guild rating gains are doubled (x2) from 12:00 to 23:59.

- Now only the current quest arrow is displayed under the character’s feet.

- Skills can no longer be learned in PvP dungeons.

- Items can no longer be dropped on the ground from the inventory. This change was made to improve the in-game economy and reduce opportunities to hide illegal items.

- The number of PvE dungeon runs now resets at the beginning of each month.

- The Banker now sells 50 and 100 piaster banknotes.

- The contents of chests are now displayed when purchasing them from NPCs.

- Added a large map detail setting.

- A Portal Keeper has been added to the Argent Bar.

- The appearance of the Arena Administrator has been changed.

- A Nurse has been added to the safe zone of the Skeleton Cave.

- Added protection against reusing the Blessing from the Adept of Kara.

 

Fix

- The Fairy Assistant in Argent has been renamed to Alenchia.

- Fixed flickering of active item icons in the interface.

- Fixed a bug with mass item selection.

- Fixed bugs related to reconnecting to the game.

- Fixed bugs related to the Death Window.

- Fixed bugs allowing players to access areas outside the map.

- Fixed bugs causing players to get stuck in textures in Chaos.

- Removed the ability to upgrade fishing rods.

- Fixed memory leaks.

- Fixed Follow Character functionality.

- Optimized the auto-run function.

- Fixed camera jitter during teleportation.

- Fixed the display of the following costumes: Corsair Crown, Future Boots, Maisuri Madness.

- Fixed bugs related to daily quests in the Ruined City and the Great Swamp.

- Fixed bugs related to health bars.

- Fixed the display of statues, crates, and chests in the dialogue window.

- The Silent Guest costume can now be moved from the wardrobe to the inventory.

- Fixed bugs related to character respawning.

- Fixed a bug related to the Thunder Veil skill.

- Fixed bugs related to the positioning of interface elements.

Good luck with your adventures and building a loyal crew in the world of Magicsea Online!

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